Hello! I am Arseniy, a software development intern at Google. I will be graduating with a Bachelor’s Degree in Fall 2020. My interests include computer networking / SDN, operating systems, queueing theory and other theoretical performance evaluation methods. I have a year of industry experience, with notable companies being Google and Arista Networks. I have helped with improving platform stability at scale, improved CLI rendering formats and worked on open source projects.
In addition to the above, I worked as a teaching assistant for two years for an introductory honors computing science course. The course introduced Computing Science and Computer Engineering students to systems programming and data structures and algorithms in C++ and Python.
BSc. Honors in Computing Science, 2020 (Expected)
University of Alberta
Worked on a Site Reliability Engineering team on Google Cloud Platform. My responsibilities included:
Worked as a teaching assistant in the honors stream of introductory Computing Science and Computer Engineering courses ( CMPUT 274 / 275 ) teaching Python and C++. My tasks included:
During my time at Arista Networks, I worked in the Routing Team in a highly agile environment. Some of my tasks included:
Worked as a teaching assistant in the honors stream of introductory Computing Science and Computer Engineering courses ( CMPUT 274 / 275 ) teaching Python and C++. My tasks included:
Worked in the Business Services Coordination team, creating and managing automated tests. My tasks included:
Shadowed a small web development team. I was exposed to:
Arduino Air Hockey is an air hockey game developed in C++ to work on the Arduino Mega 2560 platform. The game implements a realistic physics engine and a fair degree of in game customization.
This project implements a novel faster heap data structure called Hollow Heap. The implementation is intended to be as close as possible to a C++ STL data structure in terms of usability.
This is a final project for the Introduction to Machine Learning class at the University of Alberta. Three different Machine Learning algorithms were explored in the context of multi class classification with a custom Train-Validation-Test framework on the Big Five Personalities Test dataset from Kaggle.
This project is a retro arcade style bullet hell game written in Python3 with Pygame. The focus of the project was on efficiency, modularity and object oriented design.
This project is a platformer where you control the environment, and not the character. The game emulates a terminal and a basic text editor where the player can modify the level. The game was developed during the HackED 2018 hackathon and got 3rd place.
Vitabu is an Android app that provides users with the possibility to lend and borrow books from other users. Project was built using Firebase.